I have no reason not to recommend omnisphere if you're looking for a synth tool, minus its price tag. Like any synth, you'll need to get in there and tweak to get the results you need for your specific project. If anything, I can sum it up as a huge collection of warmer sounds, a moderate collection of middle-of-the-road stuff and a moderate collection of harsh, aggressive sounds. I've been able to find something that works for anything I've worked on though, and I haven't really found this to be a limitation. It is a successor to a plugin called Atmosphere for a reason though: Omnisphere is a little biased towards the pads/cinematic/warmer lead sounds. You can absolutely tweak it to your heart's content to get basically anything you'd need out of Omnisphere. As said, there are a lot of aggressive EDM leads/sounds, but I find it infinitely easier to get a warm, thick track using Omnisphere than to get a super punchy, high-energy track. There is definitely a trend towards a slightly warmer sound throughout Omnisphere though. There is a nice variety of plucked and piano-based sound sources. On the synth side, Omni is loaded with pads, cinematic-use effects/pads, warm synths, stereotypical lead synths and tons of EDM stuff. I love the guitars in Omni 2 but I'm using Prominy V-Metal if I need an authentic electric guitar part. Cool processed sounds but nothing super authentic-sounding. I'm running EW Hollywood Orchestra to fill this gap.Įlectric guitars. It has plenty of string options and synth brass but that'll be about it. I'm using EW Colossus to solve this problem, as it's good enough for me. Look into something like Forest Kingdom II for this. There are some but flutes are especially lacking. Percussion, no.Įthnic sampled instruments. Its rather weak on all fronts in terms of percussion. There are just a few things you can't expect from it: It can do a lot of things very, very well. I wouldn't call it a "jack of all trades", but rather a "king of most trades." It is a little biased towards warmer synths / pads / cinematic elements. If you're willing to budget for a high-end synth solution, it's hard to go wrong with Omni 2. I absolutely love Omnisphere 2 to death, let me just get that out right now. That stacking tons of oscillators doesn't necessary make the sound bigger or fatter compared to moving the cutoff point just a tiny increment and boosting the gain to make up for the change. But as I get deeper into Syntorial I'm starting to realize that very small strokes on the different parameters can alter the sound vastly. I used to mess around with the different parameters of Omnisphere and would get the same sounds all the time. I'm going through the Syntorial training app, which is really pushing my knowledge and skill with making synths. In the end you can pick either one of them and still get close to the sound you want, but with a slightly different quality in the end, and that just might make it stand out just a bit. If you know what basic waveform you need, for instance a saw, you sample a few of those until you find something that suits your taste.
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Like different pianos sound different, but are basically the same core sound. The 200 wavetables are still based on the 4 waveforms you know saw, square, triangle and sine.
#HOW MANY SOUNDS DOES OMNISPHERE 2 HAVE SOFTWARE#
I agree composing with software is daunting and all those options is often more of a hindrance than a help, when trying to be creative. Omnisphere, to me, kind of represents technology's explosive glut of content, and for me to learn anything, I find I have to manage my exposure to that. I'd just be taking lucky dips from the presets, I wouldn't be learning anything.
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Personally, I wouldn't want to take on something like Omnisphere. I can look up the instrument's history while I'm working with it, so it can act as a kind of stimulus to learning more about my heritage about an electronic musician, and I feel like I'm learning how it works, I'm kind of getting to know it. It's a good-sounding model of a classic instrument. The only effects are chorus, simple delay, and spring reverb. Everything I can do with it is there on the UI.
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#HOW MANY SOUNDS DOES OMNISPHERE 2 HAVE HOW TO#
How am I even going to audition those waveforms, let alone get to know how they sound, or learn how to use them creatively? It was the four hundred waveforms (not just waveforms but powerful wavetables) that got me. and those oscillators have been expanded from 4 waveforms to "over four HUNDRED". I just watched Spectrasonics' intro video to Omnisphere, and had to laugh, just after he'd talked about being able to granularise all audio on planet Earth into new instruments, when he said you can design your own sounds from wave oscillators. One problem with electronic music production right now is a glut of options.